#The Morgernstern Project
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seraphblvdes · 7 years ago
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BASICS
FULL NAME: Clarissa Adele Fairchild Fray
ALIASES: Clary, Fray, Rocket
MUTANT NAME: Undecided
DATE OF BIRTH: August 23rd, 1996
HOMETOWN: Brooklyn, New York
CURRENT LOCATION: Xavier’s School for Gifted Youngsters
RELATIONSHIPS
PARENTS: Jocelyn Fairchild Fray, Valentine Morgernstern
SIBLING(S): None, Jonathan Morgernstern
OTHER: Luke Garroway (family friend), Dorothea Rollins (family friend)
MUTATION
EMPATHY and AURA READING
Clary sees emotions in different colored auras surrounding a person, like yellow for happy, red for angry, blue for sad. She’s still learning what each of the colors on the spectrum mean, but everyone has their own shades of each color so it’s hard to explain, that’s part of the reason why she took to art and started painting. When she physically touches someone, Clary can actually feel what they feel, which she struggles with a lot. She only touches people she’s close to. Clary has yet to learn how to ‘turn it off’ or suppress the power, but seeing auras has become so normal to her that it doesn’t affect her every day life, but it does feel invasive. 
HISTORY
Clary always knew that she was different, but didn’t know how different she was. Like Clary, her mother Jocelyn Fray was a mutant but because the mutation felt like a death sentence, she didn’t tell her daughter what she was. Instead she convinced her to keep quiet about the thing that made her different, and the only person she could really talk to about it was her best friend Simon Lewis, another mutant.
As a creative outlet, Clary took to art and started painting what she saw. Jocelyn encouraged the art with one rule, Clary could never actually draw a person with their aura. Most of her artwork is based on what she sees. She finds inspiration in every person she meets and the unique color palette of their aura. If she meets a person with a lot of shades of purple in their aura, she might draw lilac flowers.
When Simon was recruited to go to Xavier’s School for Gifted Youngsters, he refused to go unless Clary went to. They were partners in crime, her best friend for as long as Clary could remember. She didn’t want him to leave her behind either, especially when she had the chance to go meet others like them. She was shy at first, but started to come out of her shell as she learned more about her power.
Clary has seen first hand how a simple act of kindness can change someone’s aura for the better, so she tries to be nice to everyone. She makes friends with everyone she meets and takes it personally when others don’t like her... and she can’t help but take on a ‘project’ when she sees someone with a negative aura. Clary has a heart of gold, cares way too much and loves nothing more than making people smile.
CONNECTIONS
ALEC LIGHTWOOD - friend
ANTHONY PARKER - two sides of the same coin
BENJI COOPER - friend
CADEN BLOODSAW - teacher + mentor
HALE ASHWOOD - groot to her rocket
ISABELLE LIGHTWOOD - close friend
JEREMY GILBERT - boyfriend ♡
LIV PARKER - roommate + best friend
MACK McKNIGHT - friend
MAGNUS BANE - close friend
SIMON LEWIS - bestest friend
STEVE HARRINGTON - friend
TEAGAN BYRNE - teacher + mentor
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theclockistickingwrite · 8 years ago
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“Get To Know the Author” Tag
@megross tagged me in a thing :) 
Favorite Book(s): WHAT KIND OF QUESTION IS THIS??? 
I have so many. In terms of stand alone books: The Night Circus by Erin Morgernstern, The Ocean at the End of the Lane by Neil Gaiman, and The Book Thief by Marks Zusak 
Do you write with pen & paper or on the computer?
Computer. My hand can’t keep up with my thoughts. 
What genre do you write?
Hmm....generally fantasy. It depends on what I’m writing. My longer projects tend to be fantasy, but I like experimenting with magical realism and realistic fiction when it comes to shorter prose. My poems are almost exclusively all about my life and always fairly terrible. 
Do you listen to music while you write? 
No, not really. I try, sometimes, but I always end up ignoring the song and getting lost in the story.  Do you want to write for a career, or is it more of a hobby?
Career.  Who is your favorite character you’ve ever created?
His name is Aaron Tala and he came entirely out of nowhere. He was supposed to be a random nondescript character that was only mentioned once, but he has evolved into one of the most important characters in my novel. He’s been through hell and he still genuinely just wants to help people. He’s a badass who deserves the entire world. I love him to death. 
Tell us about your current project! 
My current project is something that I’ve been writing for 2 or three years now. It’s an epic fantasy novel that’s basically an odd commentary on colonialism, although it didn’t start out that way. There is magic,telepathy, torture,an assassin, and a cast of characters who I love so very much. @megross and @bibliophile-scientist can attest to how much this story has evolved and changed while I’ve been writing it (the first draft was VERY VERY different). I’m still trying to figure it all out. It’s well over 400 pages at this point ant still not done. 
I tag @wymanthewalrus and anyone else who has ongoing writing projects they want to talk about :) 
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oldbeavers-blog · 8 years ago
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John Von Neumann
(b. Dec. 28, 1903, Budapest, Hung.—d. Feb. 8, 1957, Washington,
D.C., U.S.)
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John von Neumann (originally named János Neumann)
was a Hungarian-born American mathematician. As an
adult, he appended von to his surname; the hereditary title
had been granted his father in 1913. Von Neumann grew
from child prodigy to one of the world’s foremost mathe-
maticians by his mid-20s. Important work in set theory
inaugurated a career that touched nearly every major
branch of mathematics. Von Neumann’s gift for applied
mathematics took his work in directions that influenced
quantum theory, automata theory, economics, and defense
planning. Von Neumann pioneered game theory and, along
with Alan Turing and Claude Shannon, was one of the
conceptual inventors of the stored-program digital
computer.
Early Life and Mathematical Career
Von Neumann grew up in an affluent, highly assimilated
Jewish family. His father, Miksa Neumann (Max Neumann),
was a banker, and his mother, born Margit Kann (Margaret
Kann), came from a family that had prospered selling farm
equipment. He earned a degree in chemical engineering
(1925) from the Swiss Federal Institute in Zürich and a
doctorate in mathematics (1926) from the University of
Budapest.
From 1926 to 1927 von Neumann did postdoctoral work
under David Hilbert at the University of Göttingen. He
then took positions as a Privatdozent (“private lecturer”)
at the Universities of Berlin (1927–29) and Hamburg
(1929–30). The work with Hilbert culminated in von
Neumann’s book The Mathematical Foundations of Quantum
Mechanics (1932), in which quantum states are treated as
vectors in a Hilbert space. This mathematical synthesis
reconciled the seemingly contradictory quantum mechan-
ical formulations of Erwin Schrödinger and Werner
Heisenberg. Von Neumann also claimed to prove that
deterministic “hidden variables” cannot underlie quantum
phenomena. This influential result pleased Niels Bohr
and Heisenberg and played a strong role in convincing
physicists to accept the indeterminacy of quantum theory.
In contrast, the result dismayed Albert Einstein, who
refused to abandon his belief in determinism.
In 1928 von Neumann published “Theory of Parlor
Games,” a key paper in the field of game theory. The nominal
inspiration was the game of poker. Game theory focuses
on the element of bluffing, a feature distinct from the pure
logic of chess or the probability theory of roulette. Though
von Neumann knew of the earlier work of the French
mathematician Émile Borel, he gave the subject mathe-
matical substance by proving the mini-max theorem. This
asserts that for every finite, two-person zero-sum game,
there is a rational outcome in the sense that two perfectly
logical adversaries can arrive at a mutual choice of game
strategies, confident that they could not expect to do better
by choosing another strategy. In games like poker, the
optimal strategy incorporates a chance element. Poker
players must bluff occasionally—and unpredictably—in
order to avoid exploitation by a savvier player.
In 1929 von Neumann was asked to lecture on quantum
theory at Princeton University. This led to an appointment
as visiting professor (1930–33). He was remembered as a
mediocre teacher, prone to write quickly and erase the
blackboard before students could copy what he had written.
In 1933 von Neumann became one of the first professors at
the Institute for Advanced Study (IAS), Princeton, N.J.
The same year, Adolf Hitler came to power in Germany,
and von Neumann relinquished his German academic
posts. In a much-quoted comment on the Nazi regime,
von Neumann wrote, “If these boys continue for only
two more years . . . they will ruin German science for a
generation—at least.”
Though no longer a teacher, von Neumann became a
Princeton legend. It was said that he played practical jokes
on Einstein, could recite verbatim books that he had read
years earlier, and could edit assembly-language computer
code in his head. Von Neumann’s natural diplomacy helped
him move easily among Princeton’s intelligentsia, where
he often adopted a tactful modesty. He once said he felt he
had not lived up to all that had been expected of him.
Never much like the stereotypical mathematician, he was
known as a wit, bon vivant, and aggressive driver—his
frequent auto accidents led to one Princeton intersection
being dubbed “von Neumann corner.”
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World War II and After
In late 1943 von Neumann began work on the Manhattan
Project at the invitation of J. Robert Oppenheimer. Von
Neumann was an expert in the nonlinear physics of
hydrodynamics and shock waves, an expertise that he
had already applied to chemical explosives in the British
war effort. At Los Alamos, N.M., von Neumann worked on
Seth Neddermeyer’s implosion design for an atomic bomb.
This called for a hollow sphere containing fissionable plu-
tonium to be symmetrically imploded in order to drive the
plutonium into a critical mass at the centre. The implo-
sion had to be so symmetrical that it was compared to
crushing a beer can without splattering any beer. Adapting
an idea proposed by James Tuck, von Neumann calculated
that a “lens” of faster- and slower-burning chemical explo-
sives could achieve the needed degree of symmetry. The
Fat Man atomic bomb, dropped on the Japanese port of
Nagasaki, used this design. Von Neumann participated
in the selection of a Japanese target, arguing against
bombing the Imperial Palace, Tokyo.
Overlapping with this work was von Neumann’s mag-
num opus of applied math, Theory of Games and Economic
Behavior (1944), cowritten with Princeton economist Oskar
Morgenstern. Game theory had been orphaned since the
1928 publication of “Theory of Parlor Games,” with neither
von Neumann nor anyone else significantly developing it.
The collaboration with Morgernstern burgeoned to 641
pages, the authors arguing for game theory as the
“Newtonian science” underlying economic decisions. The
book created a vogue for game theory among economists
that has partly subsided. The theory has also had broad
influence in fields ranging from evolutionary biology to
defense planning.
In the postwar years, von Neumann spent increasing
time as a consultant to government and industry. Starting
in 1944, he contributed important ideas to the U.S. Army’s
hard-wired ENIAC computer, designed by J. Presper
Eckert, Jr., and John W. Mauchly. Most important, von
Neumann modified the ENIAC to run as a stored-program
machine. He then lobbied to build an improved computer
at the Institute for Advanced Study. The IAS machine,
which began operating in 1951, used binary arithmetic—
the ENIAC had used decimal numbers—and shared the
same memory for code and data, a design that greatly
facilitated the “conditional loops” at the heart of all sub-
sequent coding. Von Neumann’s publications on computer
design (1945–51) created friction with Eckert and Mauchly,
who sought to patent their contributions, and led to the
independent construction of similar machines around
the world. This established the merit of a single-processor,
stored-program computer—the widespread architecture
now known as a von Neumann machine.
Another important consultancy was at the RAND
Corporation, a think tank charged with planning nuclear
strategy for the U.S. Air Force. Von Neumann insisted on
the value of game-theoretic thinking in defense policy. He
supported development of the hydrogen bomb and was
reported to have advocated a preventive nuclear strike to
destroy the Soviet Union’s nascent nuclear capability circa
1950. Despite his hawkish stance, von Neumann defended
Oppenheimer against attacks on his patriotism and
warned Edward Teller that his Livermore Laboratory
(now the Lawrence Livermore National Laboratory)
cofounders were “too reactionary.” From 1954 until 1956,
von Neumann served as a member of the Atomic Energy
Commission and was an architect of the policy of nuclear
deterrence developed by President Dwight D. Eisenhower’s
administration.
In his last years, von Neumann puzzled over the
question of whether a machine could reproduce itself.
Using an abstract model (a cellular automata), von
Neumann outlined how a machine could reproduce itself
from simple components. Key to this demonstration is
that the machine reads its own “genetic” code, interpreting
it first as instructions for constructing the machine
exclusive of the code and second as data. In the second
phase, the machine copies its code in order to create a
completely “fertile” new machine. Conceptually, this work
anticipated later discoveries in genetics.
Von Neumann was diagnosed with bone cancer in
1955. He continued to work even as his health deterio-
rated rapidly. In 1956 he received the Enrico Fermi Award.
A lifelong agnostic, shortly before his death he converted
to Roman Catholicism. With his pivotal work on quan-
tum theory, the atomic bomb, and the computer, von
Neumann likely exerted a greater influence on the mod-
ern world than any other mathematician of the 20th
century.
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